Intenta trabajar un poco más la forma de la cabeza y el mapeado de la textura en ella. No te preocupes por las poses por ahora, céntrate en el modelo If you can't find a good texture that meets the required license, we can always help you I see you used projection mapping? If this is the case, I have to ask you if the texture/image you used to make the texture have the proper licenses (CC-BY-SA 3.0) or public domain, which are compatibles with the game's license. The better way to get the correct scale is to import a unit/animal from the game so you can have a reference of how big it will look in the game. Remember to add at least 3 edgeloops on each "joint" in the legs where the mesh is going to bend when it's animated, this way minimal stretching will occur. You'll find it easier to get the shape of the head correclty and the mapping too. Get rid of the eye sockets, there's no need for them. Try working a little more on the head shape and texture mapping. Forget about poses, there's no need to do them now focus on the model
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